Plan up to 4 moves each turn. Tap a glowing tile next to your ship to sail there, and the next three choices appear. Tap your ship to stay put for a move, and ↶ to take a move back. You can also tap the middle of a slot to pick forward ↑, left ↰ or right ↱.
Tap the side buttons to fire cannons that phase, left side or right side. Shots fly sideways up to 3 tiles. A crosshair on an enemy says which slot and side to load; it turns red once a loaded gun will hit.
The dotted line shows where you'll go. Press Ready and every ship moves at once.
Moves cost tokens (tap the counts at the top right) and refill each turn. ● is cannonballs.
Big ships rest one phase a turn. Tap "Rest" to move it to another phase.
Rocks, the edge and other ships hurt. Wind pushes you, whirlpools spin you. Big rocks block shots.
The purple storm closes in over time and hurts ships caught outside the safe square. The dashed square shows where it goes next.
Sail onto crates for upgrades: repair, cannonballs, sails, gun crew, bigger ship. Sunk ships leave a crate. Tap a crate to see what's inside.
Drag the map to look around and pinch to zoom. Double-tap to jump back to your ship.
Arrows on the screen edge point to teammates (blue, with a dot) and nearby enemies (red).
Last ship afloat wins. Solo online matches count for Captain's Rank.
Friends
Lobby chat
Locker
These are the moves you can make this turn, and ● is cannonballs. More arrive every turn.
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Waking the server
Free servers nap when nobody's playing. This can take up to a minute.